

Simcity 4 mods subway mod#
See Street Addon Mod and Network Widening Mod. It is a 2-dimensional, texture based network. Vehicles cannot cross this median strip without an intersection connecting the two sides of the Avenue. It is a 2-dimensional, texture based network.Īvenues are the largest, highest-capacity Surface Network, with 4 lanes of traffic over 2 tiles, divided by a central median strip. Like Roads and Streets, they are a 2-lane network covering 1-tile, but by virtue of both lanes going in the same direction, they have a higher capacity than their 2-lane brethren. One-Way Roads, as the name implies, only allow traffic in one direction. Roads are a 2-lane, 2-way network with a higher capacity than Streets, also covering 1 tile. They are a 2-lane, 2-way network, covering 1 tile. Streets are the lowest capacity network in-game, and can be built automatically as part of zone placement to ensure access.

There are four different Surface Networks in the game: All RCI Zones must face a Surface Network in order to grow. They are all found under the game's Roads menu.
Simcity 4 mods subway plus#
Surface Networks are networks which are designed to allow direct access to and from RCI Zones through all auto-based transit types (car, bus and freight truck), plus pedestrians (Sims). I think that low income Sims simply does not simply pay enough tax, even in high density zones - so I probably will wait till I get manufacturing jobs and high-tech industry before zoning high density residential.Īnyway, I think I will check out the larger capacity hospitals as suggested by Max…it’s one of the problems I have with the game.The Road-Type Networks can be categorized in two types: Surface Networks and Highway Networks, based not only on their functionality, but also on their placement on the game menus. High density zones usually lead to congested roads, and you’ll need mass transit or highways, which are expensive. Low density zones have less crime and traffic issues.I only put down fire stations and police stations when the Sims complain. So what I do is this : start the city, wait for the population to reach 4,000 or so, start school and a library, wait for EQ to hit 80 (look at the graphs) and then start zoning for manufacturing, and wait for the money to roll in. You’'ll need 2 schools or one big school in the area, and they are expensive! Not so for medium to high density zones in my experience. So I put schools rather early, but micro-manage its funding.įor low density zones, one school could probably handle every kids in its radius. Its sound counter-productive, but it seems that the way to bring in more money is to have a highly educated workforce and manufacturing/high-tech industry, which is obtainable by education. Their needs are easier to meet.ĭon’t start providing amenities. Start with low density zones, especially for residential. At any rate, I am playing easy so the Sims are less fussy.ĭon’t start with a big city.
Simcity 4 mods subway how to#
I assuming you know how to work with the RCI.


Here are some of the things that have allowed me to enjoy the game and hopefully this will be of help. Do take a look I get most of my guidelines for city-building there. It is also an excellent guide to region play. It focus on profitability while providing amenities, and the key is when. I like this guide because it doesn’t advocate having a slum city first and then making a big profit off it. I was on your boat, Cubsfan, when I finally threw up my hands and follow one of the guide Simtropolis: Making the Money the Easy Way. Maybe I’ll try again some day because I love the look of the cities. The game is SO complicated that it’s hard to get a handle on for a newbie. I get frustrated way too quick and cant’ make cash. But I’ve tried and tried at least 4-5 times to get started on that game but I suck way too bad at it. And the cities other people make are amazing.
